﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RolePlayingGame
{
    public class EnemyBool : EnemyBase, ICollidable, IRenderable
    {
        private const char enemyBoolSymbol = '\u2620';

        public EnemyBool(Coord startLocation, int level)
            : base(startLocation, enemyBoolSymbol, level)
        {
            this.Level = 1;
            this.Health = 100;
            this.DamageDone = 5;
            this.DamageCollisiton = 10;
        }
    }
}
